Nanobomb is already a fully functional nano based game, developed as a concept demonstration for nPass, a project that itself was developed as part of the recent Nano Build Off.
This simple game was primarily developed to show off the speed of Nano as an eCommerce solution, alongside the single-click persistent repeatable access provided by nPass Tokens, which are essentially a digitally signed nano payment receipt injected into HTTP request headers using JWT style bearer tokens.
The game itself is a simple card based game:
You can try it here: https://npass.dev/npass/nanobomb
Or you can see a recorded demo here -https://www.youtube.com/watch?v=cETL-bMXB-8
So the purpose of this project would be to set up Nanobomb with enough funding to let it run for two years, acting as a kind of faucet where new users can earn small amounts of Nano (currently up to around 0.02 - 0.03 nano per game) incrementally by playing the game, and at the same time come away with a positive impression of the speed allowed by Nano and it's vast potential as an eCommerce enabler (i.e. showing off the ability to single-click a on a web page to generate a Nano transaction) .
To achieve this I would set aside 10 Nano per month to fund the jackpot/winnings pool, which will either be slowly drained over the course of the month as people use the game more, or accumulate until the jackpot pool becomes more valuable and provides more of an incentive to play.
As a side effect, with ongoing usage I would also be personally motivated to constantly improve upon the nPass wallet offering, developing better UI/UX and adding more features so that Nano might eventually have it's own version of metamask (but obviously much faster!).
In summary, I think nanobomb is well situated to become, with the help of community funding, a much more playful and interactive version of your typical nano faucet, allowing people to earn and accumulate nano by actually generating network activity and driving actual usage.